WEDO Design Teams - Term 2, 2012
Day 1 : Week 1
26.04.12
Choosing our teams and sorting out our WEDO kits.
Demo - WEDO plane.
26.04.12
Choosing our teams and sorting out our WEDO kits.
Demo - WEDO plane.
Week Three - WEDO Spinners Project
Most teams completed building their spinners. Two teams wrote programmes using scratch to drive their spinners. The program says if distance sensor reads less that 15 then motor is at 100%. Else do nothing. You can see a small grey block on the left of the model this is the distance senor.
Week 5 - Thursday 24th May Update
This week we all completed our spinners and scratch programs to drive the spinners. Some of the team had spinner battles in our make shift workshop "BATTLE ARENA". We made a short movie of this and uploaded it to Coatesville School youtube. You can view it and make a comment on our Boys Blog.
Week 5 - Thursday 24th May Update
This week we all completed our spinners and scratch programs to drive the spinners. Some of the team had spinner battles in our make shift workshop "BATTLE ARENA". We made a short movie of this and uploaded it to Coatesville School youtube. You can view it and make a comment on our Boys Blog.
Week Two - WEDO Plane Project
Coming soon!
Space Invader Game Programmers - Year 3 and 4 Boys - Term 1, 2012
Overview:
This term students will be learning how to create a computer game using the Scratch programming language.
Goal: by the end of the term students should have gained enough knowledge and understanding of programming to create their own basic games.
Background: taken from http://info.scratch.mit.edu/Educators
In the process of creating with Scratch, students can learn important computational skills and concepts.
PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS
• logical reasoning
• debugging problems
• developing ideas from initial conception to completed project
• sustained focus and perseverance
FUNDAMENTAL IDEAS ABOUT COMPUTERS AND PROGRAMMING
• Computer programs tell the computer precisely what to do, step-by-step
• Writing computer programs doesn’t require special expertise, just clear and careful thinking
SPECIFIC PROGRAMMING CONCEPTS
This term we will cover the following concepts; sequence, iteration, conditional statements, variables, threads, coordination and synchronization and random numbers.
This term students will be learning how to create a computer game using the Scratch programming language.
Goal: by the end of the term students should have gained enough knowledge and understanding of programming to create their own basic games.
Background: taken from http://info.scratch.mit.edu/Educators
In the process of creating with Scratch, students can learn important computational skills and concepts.
PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS
• logical reasoning
• debugging problems
• developing ideas from initial conception to completed project
• sustained focus and perseverance
FUNDAMENTAL IDEAS ABOUT COMPUTERS AND PROGRAMMING
• Computer programs tell the computer precisely what to do, step-by-step
• Writing computer programs doesn’t require special expertise, just clear and careful thinking
SPECIFIC PROGRAMMING CONCEPTS
This term we will cover the following concepts; sequence, iteration, conditional statements, variables, threads, coordination and synchronization and random numbers.